Swedish publisher Coffee Stain claims its ability to generate cash despite weaker-than-expected performances of recent releases Deep Rock Galactic: Rogue Core and Fellowship Season 3 demonstrates the resilience of its core portfolio.

According to the company’s fiscal report for the first-quarter ended June 2026, net sales increased by 37 percent to SEK 253 million ($26.6 million). That upswing was driven by an increase in net sales related to automation simulator Satisfactory, with the console version of the popular title being described by Coffee Stain as an “important contributor.”

Net sales from Roblox and mobile platforms amounted to SEK 36 million ($3.8 million). Welcome to Bloxburg, a life simulator for Roblox developed by Coffee Stain Gothenburg, contributed SEK 20 million ($2.1 million) of that total.

There were also some underwhelming performances. Coffee Stain noted that Deep Rock Galactic: Rogue Core struggled to translate strong initial net sales of SEK 48 million into long-term engagement after entering early access in May 2026.

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“The release benefited from the strength of the Deep Rock franchise and generated strong initial sales, but player sentiment was mixed and engagement declined faster than expected. We have a clear view of what did not work as intended and are taking focused action with the development team. Further commitment will depend on evidence of improved player engagement,” reads the company’s Q1 earnings presentation.

Multiplayer dungeon adventure Fellowship is also struggling to capture an audience, resulting in Coffee Stain and external developer Chief Rebel agreeing to reduce support for the project.

“Multiplayer game Fellowship launched Season 3 in June, but engagement remained below our targets,” continues the presentation. “Following the discussions described in the previous quarter, we have agreed a more sustainable setup with the external developer. From Q3 FY 2026/27, the game will be developed by a more focused core team of 15 FTEs, compared with 35 FTE previously. This creates a more efficient development setup, better aligned with the game’s current traction and priorities, while materially reducing our ongoing investment.”

Coffee Stain was recently spun out of Embracer Group after the Swedish conglomerate announced plans to separate its business into multiple standalone publicly-traded entities. That decision came after the company chose to follow years of rampant mergers and acquisitions with a deluge of layoffs, divestments, and studio closures.

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